The biggest improvement is the much more defined Ages that you progress through. It doesn’t reach the cutting edge standards of Assassin’s Creed: Valhalla, but there is a good amount of detail in the environments and enemy models are nicely designed. Graphically, Rune II is a far prettier game than last year’s version. Setting up your character is pretty standard RPG fare, with a choice of appropriate hairstyles and facial hair to choose from and a refreshingly accessible approach to stats. Rune II sees your player-created Viking called forth by the mighty Heimdall to stop Loki’s evil plan to unleash an unending cycle of Ragnarok on Midgard. I was therefore in a good position to see how much had changed with this build, and to see whether it lived up to the legacy of the much loved original. The full details are well documented, as can be seen in our earlier coverage, and my upcoming interview with the team at Studio 369, so having managed to make it all the way to release, what condition is the game now in? We didn’t review the original, cursed release on Epic a year ago but I did play Rune II in its frankly shocking pre-Studio 369 form and let me tell you, it was barely a game at all with almost no content and a complete disregard for basic QA. The tale of Rune II’s development is a saga in itself – a tale full of betrayal, greed, tyrannous giants (Zenimax), and the heroic acts of a small group of developers trying to avert Ragnarok.
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